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People doing strange things with electricity

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From Karen Marcelo

time:
7:00pm social hour 8:00pm presentations
December 07 2016

place:
DNA Lounge
375 11th St
San Francisco, CA
Map

Sliding scale entry $5-$20 for our hosts much appreciated

Vendor/Demo Tables
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DNA Lounge
375 11th St.
San Francisco, CA

Tony Parisi - Third Time's the Charm: How VR and the Web Have Finally Converged - In My Lifetime

Twenty five years after the first consumer VR crash, virtual reality is poised to upend human-computer interaction, the Internet has disrupted every facet of life as we knew it back then, and the two are now on a collision course. The Metaverse that we've all been dreaming about for decades - that shared vision of everybody connected and communicating in a web of virtual reality - is upon us.

Twice before, the industry attempted to consummate this chemical wedding... and twice now, somebody ran from the altar. Well, this time, the bride and groom are pure of heart and truly ready. The confluence of cheap VR hardware, accessible 3D development, and ubiquitous networking has set the stage for an explosion of VR content, delivered over the World Wide Web.

Why has it taken so long? And why is it happening now? Tony will talk you through it.

Tony Parisi is a virtual reality pioneer, serial entrepreneur and angel investor. Tony is the co-creator of 3D graphics standards, including VRML, X3D and glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of O'Reilly Media's books on Virtual Reality and WebGL: Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).

Tony is currently Head of VR and AR at Unity Technologies, where he oversees the company's strategy for virtual and augmented reality.
http://www.tonyparisi.com
http://learningwebgl.com
@auradeluxe

Chris Shaw and Jared Peters - Spontaneous Animation

The Virtual World is entering the mythical sixth day of creation.

Software has raised spontaneous mountains. It swirls sparkling waters and rustles leaves in vast forests, all shaped entirely by code. The magic of physics graces all with movements that yield precisely to any touch. All are waiting.

In terms of an older myth, we have formed a human body out of clay. We twist it, move it around, and shape it into different ages, races, and genders. We are making it increasingly beautiful. All that remains is to breathe life into this clay. The same mathematical magic that spontaneously rustles the leaves and swirls the waters.

The new company, Spontaneous Animation, will be showing working examples of photo-realistic human characters that capture the human spirit in infinitely variable responses and behaviors. Spontaneous Animation is part of a growing movement to empower software to freely create interactive personality, moods, movements, and apparent willfulness in artificial characters.

Chris Shaw has written character software used in research by NASA, MIT Media Lab, Sony Research, Cisco, and many others. He co-authored a series of texts on behavioral mathematics, described by Scientific American as "a noble experiment in pedagogy", and used as a text at many Universities, including Harvard Graduate School of Mathematics. His feature film Split was described as "Brilliant... a timeless political-religious parable" by the LA Times, and "dazzling" by the Boston Globe.

Jared Peters spent over a decade as an autism therapist, and has since dedicated himself to solving problems for caregivers using emerging technology. He is a cofounder of Spontaneous Animation. He also heads up Origami Robotics, makers of furry robotic characters that engage children with autism with prompts and praise. Jared embraces a broad-based, collaborative approach to humanizing our inevitably expanding cyber reality to create a world that is more compassionate, more understanding, and less mechanical.
http://spontanimation.com
@spontanimation
@jaredpeters

Jennifer Berry - Honeybees as 3D Printers

B Code is a living, biological 3D printer that employs honeybees to create sculptural forms in beeswax. Honeybees developed the world's first additive manufacturing over millennia of evolution, and Berry harnesses their technology to create hive systems that enhance the natural tendencies of bees. Together they produce sculptural forms never before possible by human technology or nature alone.

Jennifer Berry's artworks border on the incredible in their combination of art and experimentation. Wild animals and untamed organisms are invited to collaborate to form works of art in artificial environments, calling into question our society's notion of what it means to be wild, and showing us that nature is often an eager and willing partner in our grand experiment to remake the world to suit human desire.

Berry is an artist and biologist who lives in the Bay Area and recently completed a residency at Autodesk's Pier 9 workshop.

http://www.jennifer-berrybees.com

2002 Archives:   Jun 12 2002   Aug 14 2002   Sep 11 2002   Dec 04 2002

2003 Archives:   Jan 15 2003   Feb 12 2003   Jun 4 2003   Sep 24 2003   Oct 23 2003

2004 Archives:   Jan 14 2004   Mar 10 2004   April 7 2004   June 2 2004   July 21 2004   Oct 27 2004   Dec 15 2004

2005 Archives:   Feb 09 2005   Jun 01 2005   Jul 20 2005   Aug 17 2005   Sep 14 2005   Oct 19 2005   Nov 30 2005

2006 Archives:   Jan 25 2006   Apr 26 2006   Jun 21 2006   Jul 26 2006   Aug 09 2006   Oct 11 2006   Nov 08 2006

2007 Archives:   Feb 19 2006   Mar 14 2007   May 02 2007   May 23 2007   Jun 06 2007   Aug 15 2007   Oct 10 2007

2008 Archives:   May 28 2008   Sep 10 2008   Nov 25 2008

2009 Archives:   Jan 13 2009   Feb 25 2009   Mar 11 2009   Apr 08 2009   Jun 03 2009 - 7 Year Anniversary Meeting   Jun 20 2009 - 7 Year Anniversary Party   Sep 23 2009   Nov 18 2009

2010 Archives:   Jan 13 2010   Apr 21 2010   Apr 28 2010   May 05 2010   Jun 09 2010   Jul 07 2010   Nov 17 2010

2011 Archives:   Feb 23 2011   Mar 30 2011   May 18 2011   Oct 12 2011   Nov 02 2011   Dec 07 2011

2012 Archives:   Feb 29 2012   Mar 30 2012   Jul 25 2012   Aug 15 2012   Sep 19 2012   Nov 30 2012

2013 Archives:   Jul 31 2013   Oct 12 2013   Nov 20 2013   Dec 18 2013

2014 Archives:   Jan 29 2014   Feb 27 2014   May 21 2014   Jun 18 2014   Jun 25 2014   Jul 15 2014   Oct 15 2014   Dec 03 2014  

2015 Archives:   May 06 2015   Jul 15 2015   Aug 30 2015   Nov 18 2015  

2016 Archives:   Mar 30 2016   Apr 20 2016   May 18 2016   Jul 13 2016   Sep 14 2016   Oct 05 2016   Dec 07 2016  

Tours / Related Events:

Press:

Epic DorkbotSF by Rudy Rucker March 2012

Knowing is Half the Battle - Jon Korn and Nerd Nite SF's Guite to Geeking Out in San Francisco   posted by Jon Korn the bold italic March 2012

BB Video: Tank Tour - One of the World's Largest Collections of Historic Military Technology   posted by Xeni Jardin BoingBoing June 2009

The art of living dangerously   by Annalee Newitz New Scientist July 2006 Issue 2560
Non-subscriber version here

dorkbot: Warehouse of Wild, Weird, and Wonderful Projects   by David Pescovitz   Make Magazine Premiere Issue 2005

dorkbot-sf is a spinoff of dorkbot-nyc which is
"a monthly meeting of artists (sound/image/movement/whatever), designers, engineers, students and other interested parties from the new york area who are involved in the creation of electronic art (in the broadest sense of the term.)"

the purpose of dorkbot is to

  • give artists/programmers/engineers an opportunity for informal peer review
  • establish a forum for the presentation of new art works/technology/software/hardware
  • help establish relationships and foster collaboration between people with various backgrounds and interests
  • give us all a chance to see the cool things that our neighbors are working on

If you would like to speak at a future dorkbotSF contact Karen Marcelo (@dorkbotsf on twitter)

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